c

Table of Contents
Features
Published Papers
Summary
1. Introduction
2. Mobiware
3. Programmable Mobile
Network
4. Evaluation
5. Discussion
6. Conclusion
7. Acknowledgements
8. References
9. Footnotes
Mobiware Features
Signalling
Transport
Management
Multimedia Applications
Existing mobile systems (e.g., mobile IP,
mobile ATM and third generation cellular systems) lack the intrinsic architectural
flexibility to deal with the complexity of supporting adaptive mobile applications
in wireless and mobile environments. We believe that there is a need to
develop alternative network architectures from the existing ones to deal
with the tremendous demands placed on underlying mobile signaling, adaptation
management and wireless transport systems in support of new mobile services,
e.g. interactive multimedia and web access. In this overview we present the
design, implementation and evaluation of mobiware a mobile middleware toolkit
that enables adaptive mobile services to dynamically exploit the intrinsic
scalable properties of mobile multimedia applications in response to time-varying
mobile network conditions. The mobiware toolkit is software-intensive (comet.columbia.edu/wireless/software/mobiware)
and is built on CORBA and Java distributed object technology. Based on
an open programmable paradigm developed by the COMET Group, mobiware runs
on mobile devices, wireless access points and mobile-capable switch/routers
providing a set of open programmable interfaces and algorithms for
adaptive mobile networking.
The phenomenal growth in cellular telephony
over the past several years has demonstrated the value people place on
mobile voice communications. The goal of next-generation wireless systems
is to enable mobile users to access, manipulate and distribute voice, video
and data anywhere anytime. As the demand for mobile multimedia services
grows, high-speed wireless extensions to existing broadband and Internet
technologies will be required to support the seamless delivery of voice,
video and data to mobile devices with sustained high quality. New wireless
services will include Internet access to interactive multimedia, video
conferencing and real-time data as well as traditional services such as
voice, email and web access.
The wireless and mobile environment presents
a number of technical challenges to this vision. First, physical layer
impairments contribute toward time- varying error characteristics and time-varying
channel capacity as observed by mobile devices. We describe the quality
index maintained across the wireless channel as wireless-QOS. Second, user
mobility can trigger rapid degradation in the quality of the delivered
signal. This can lead to transient service outages resulting in handoff
dropping in broadband cellular networks when a new access point is unable
to accommodate a new mobile device at its current level of service. As
a result, mobile applications can experience unwarranted delays, packet
losses or loss of service. We describe the quality index maintained during
handoff between access points as mobile-QOS.
There is growing consensus that adaptive
techniques [Katz,94] present a viable approach
to countering time varying quality of service impairments found in wireless
and mobile networking environments. However, providing system-wide (i.e.,
end-system and network) adaptive quality of service support for mobile
multimedia communications is complex to realize in practice and not well
understood by the community [Mobicom,97]. Recently,
a number of adaptive mobile systems [Lee,95]
[Daedalus,96] [Satya,96]
[Zenel,97] [Lu,97]
[Naghshineh,97] have been proposed in the literature,
however, few experimental systems exist today to assess the viability of
the adaptive approach. We believe that there is a need to build adaptive
mobile networking testbeds, study their behavior, and learn from these
experiments in building more scalable adaptive mobile systems. We believe
that there is a need to take a hands- on system approach coupled with the
analysis of well-founded adaptive quality of service models to investigate
the viability of the approach and utility of adaptive mobile networking
to mobile users.
To address these challenges, we have built
an open [Lazar,97] and active [Tennenhouse,97]
programmable mobile network [Campbell,96] [Angin,98a]
that is controlled by a software middleware toolkit called mobiware [Mobiware,98].
Mobiware extends earlier work by the COMET group on the programmable broadband
networks [xbind,96] to
the mobile and wireless domain. By open, we mean that there is a need to
open-up hardware devices (e.g., mobile devices, access points and mobile-capable
switches and routers) for implementation of new mobile signaling, transport
and adaptive quality of service management algorithms. At the lowest level
of programmability, mobiware abstracts hardware devices and represents
them as distributed computing objects based on CORBA technology [OMG,93].
These objects (e.g., an access point object) can be programmed via a set
of open programmable network interfaces to support adaptive quality of
service assurances. By programmable, we mean that these programmable network
interfaces are high-level enough to allow new adaptive services to be built
using distributed object computing technology. By active, we mean that
adaptive quality of service algorithms can be represented as active transport
objects based on Java objects and injected on-the-fly into mobile devices,
access points and mobile capable network switches/routers to provide value-added
quality of service support when and where needed.
In this overview, we present a description of
mobiware followed by a detailed discussion of the design, implementation
and evaluation of the mobiware programmable mobile network layer. The source
code distribution for mobiware v1.0 can be freely downloaded from [Mobiware,98]
for experimentation. The structure of the overview is as follows. Section
2 describes an adaptive- QOS API and service model, the mobiware architecture
and the network model. Following this, Section 3 presents the design and
implementation details of the mobiware programmable mobile network layer.
This is followed in Section 4 by an evaluation of the system in an experimental
setting and a discussion of our results in Section 5. Finally, in Section
6 we present some concluding remarks.
Mobile applications need to be capable
of responding to time-varying wireless-QOS and mobile-QOS conditions. To
address this wireless transport and adaptation management systems should
be capable of transporting and manipulating content in response to changing
mobile network quality of service conditions. Mobile signaling should be
capable of establishing suitable network support for adaptive mobile services,
e.g., the delivery of scalable flows or packet services with drop preferences.
Medium access controllers must be capable of sharing the wireless link
capacity among mobile devices supporting adaptive quality of service assurances
when possible.
Mobiware is based on a methodology of open
programmability [Lazar,97] for the introduction,
control and management of new adaptive mobile services. It provides a set
of open programmable CORBA interfaces and objects that abstract and represent
network devices and resources providing a toolkit for programmable signaling,
adaptation management and wireless transport services. Mobiware aims to
provide a foundation for open programmable mobile networking that is suited
toward managing the evolving service demands of adaptive mobile applications
and dealing with the inherent complexity of delivering scalable audio and
video and real-time services to mobile devices. Built on an adaptive quality
of service API, mobiware consists of a set of controllers that interact
with transport, network and medium access controller distributed objects
that maintain application-specific adaptive quality of service needs.
2.1 The Adaptive-QOS API and Service
Model
By trading off temporal and spatial quality
with available bandwidth, mobile applications can be made to adapt to time
varying conditions with minimal perceptual distortion. In [Bianchi,98a],
we introduced an adaptive- QOS API and service model specifically designed
to quantitatively address the wireless-QOS and mobile-QOS needs of adaptive
mobile applications. Mobile applications use this API at the transport
layer specifying:
A mobile multimedia application's range
of perceptible quality is strongly related to how and when it responds
to resource changes. Frequent oscillation between what may be considered
optimal and minimum utility or even the frequent small change around an
average application quality may be annoying to many applications. Some
applications may wish to limit the frequency of adaptation to change, e.g.,
multi-resolution application. In contrast, others may wish to exploit any
opportunity for adaptation, e.g., real-time data applications. By limiting
or dampening the response to change an application attempts to follow trends
in resource availability rather than fluctuations to instantaneous changes.
Such a conservative adaptation policy may lead to a more stable operating
point on an application's utility curve. This is in contrast to a policy
that responds to instantaneous fast moving points that may suit other styles
of mobile application.
The adaptive-QOS API is supported by mobiware
at the transport-level and realized at the mobile device and in the network.
Mobile applications use this API to specify flow utility functions and
adaptation policy. The adaptive-QOS API allows applications to associate
temporal or event-based dimensions with their utility functions.
The utility function allows utility-fair bandwidth
allocation algorithms to derive explicit optimization rules under heterogeneous
application adaptation behavior. Here bandwidth is allocated fairly to
all the flows so that the same utility value is achieved at an access point.
For full details of the utility-fair bandwidth allocation algorithm see
[Bianchi,98a]. The utility function alone, however,
is not capable of capturing application specific adaptation dynamics. Rather,
a simple set of adaptation policies is used to capture how an application
wishes to respond to instantaneous bandwidth availability.

The mobiware service model supports the following adaptation 'menu' policy options[Footnote #1]:
Mobiware is a software-intensive adaptive mobile networking environment based on distributed object technology. As illustrated in Figure 2 mobiware promotes the separation between mobile signaling and adaptation management, and the transport of media. At the transport layer, an active wireless transport supports the end-to-end transmission of audio, video and real-time data services based on an adaptive-QOS paradigm. The active wireless transport is an object-based transport that blurs the region over which traditional transports (e.g., TCP and RTP) typically operate to include access points and mobile devices. Built on a set of Java classes, the transport system binds active and static transport objects at mobile devices and access points to provide end-to-end transport adaptation services. Static transport objects include segmentation and reassemble, rate control, flow control, playout control, resource control and buffer management objects. These objects are loaded into the mobile device as part of the transport service creation process. Active transport objects can be dynamically dispatched to mobile devices and access points to support valued-added QOS. Currently, two styles of active transport objects have been implemented: active media filters [Balachandran,97], which perform temporal and spatial scaling for multi- resolution video and audio flows and adaptive FEC filters [Mobiware,98] which protect content against physical radio link impairments by matching the level of Reed Solomon channel coding to match time-varying error characteristics.
At the network layer, a programmable mobile network supports the introduction of new mobile adaptive-QOS services based on the xbind broadband kernel [xbind,96]. The network layer supports switching IP flows over ATM native transport services. Architecturally, the network comprises a set of CORBA network objects and adaptation proxies that operate at the mobile device, access points and at mobile capable switch/routers. Currently, an adaptive-QOS network service supports the delivery of multi-resolution flows having a base layer and one or more enhancement layers. The base layer provides a foundation for better resolutions to be delivered through the reception of enhancement layers based on the availability of resources in the wireless environment. Three key mobiware network algorithms include: (i) QOS controlled handoff, which gracefully scales flows (up and down) based on the semantics of the adaptive-QOS service during handoff when bandwidth availability varies; (ii) mobile soft-state, which provides mobile devices with the capability to respond to changes in wireless-QOS and mobile-QOS; and (iii) flow bundling, which exploits a common routing representation for all the flows to and from a mobile device to speed up handoff. The focus of this overview is the design and evaluation of the programmable mobile network layer described in Sections 3 and 4, respectively.

At the data link layer, a programmable MAC [Bianchi,98b] combines a set of foundation services to support more sophisticated adaptive wireless-QOS services. Foundation services provide sustained rate services used to support minimum wireless-QOS assurances, and active and passive adaptive services to support application specific adaptation policy as discussed in Section 2.1. The "programmable" nature of the data link service provisioning over wireless networks provides an alternative approach to that found in the literature. Rather than supporting a specified set of 'hard wired' MAC services (e.g., VBR) by means of centralized control schemes, it provides a programmable air-interface that allows new services to be dynamically created and installed on the fly. This programmable MAC service support relies on a simple core architecture that pushes complexity and application specific adaptation decision making to the mobile device. For full details on the programmable MAC see [Bianchi,98b].
2.3 The Network Model
Mobiware provides a middleware toolkit that controls mobinet an experimental programmable broadband cellular access network. The network model [Footnote #2] comprises a set of mobile devices, wireless access points and mobile- capable switches/routers providing broadband cellular and ad hoc communication services to mobile users. Mobinet is based on ATM switching technology that supports IP switched flows in the access network. Mobile devices can be connected to mobinet via broadband cellular or ad hoc wireless access modes. In broadband cellular mode, mobile devices receive core network services via a set of wireless access points. Ad hoc devices may operate autonomously without the aid of any fixed infrastructure and core network services or can connect to the broadband cellular network via multiple ad hoc hops as illustrated in Figure 3.

Providing quality of service assurances in broadband cellular networks is difficult. However, providing quality of service assurances without the aid of any fixed infrastructure as in the case of mobile ad hoc networking is more challenging [Corson,98]. We believe there is a need to understand the level of quality of service that can be supported at different points of attachment in mobinet, e.g., at the access point or multiple hops away from the access point. We observe that quality of service assurances are likely to diminish as a mobile device moves away from the core network. Providing seamless quality of service support to mobile devices on the move (e.g., switching between broadband cellular and ad hoc modes) underpins mobiware's adaptive-QOS design approach [Footnote #3] .
3. Programmable Mobile Network
3.1 Programmable Objects
The mobile network comprises a set of programmable distributed CORBA objects [Footnote #4] that support the delivery of adaptive-QOS flows to mobile devices over mobinet. The use of distributed object technology also provides support for interoperability between mobile devices utilizing different operating systems and protocol support. Mobiware objects execute on mobile devices, access points and mobile capable switch/routers supporting a set of mobile signaling and quality of service adaptation algorithms (viz. QOS controlled handoff, flow bundling and mobile soft-state) as illustrated in Figure 3. Objects combine data structure (defining the object's state) with a set of methods (defining the object's behavior). Methods are executable programs associated with objects that operate on information in an object's data structure.
Two per-mobile proxy objects support the adaptation and handoff of flows in mobiware: (i) QOS Adaptation Proxy (QAP) objects play an integral role in allowing mobile devices to probe and adapt to changing resource availability over the wireless link; and (ii) Routing Anchor Proxy (RAP) objects support the 'bundling' (i.e., aggregate) of flows to and from mobile devices for fast, efficient and scalable handoff.
To manage the network states introduced by flow- oriented communications and, more importantly, to gain efficiency across a wireless link, mobiware deploys a number of network objects that can execute on network nodes or on servers at the edge of the network. In the following we outline the function of some of the mobiware objects and their interface definitions. For full details on the objects and interfaces see [Mobiware,98].
A mobile device object abstracts the operation of mobile devices and provides APIs for querying beaconing information, registering with new access points, establishing flows, renegotiating quality of service and handing off flows. It also includes the functionality to dynamically control the transport system at the access points, e.g., to set the media scaling or error control level for video flows. The mobile device object state mainly consists of quality of service specification (viz. utility function and adaptation policy) for all the flows transported to/from the mobile device and routing information including the source/destination address and current RAP and access points addresses.
An access point object supports APIs for binding to wireline network objects (e.g., mobility agent) on behalf of mobile stations, propagating CORBA calls and for the establishment and periodic refreshing of local wireless flow state as illustrated in Figure 4. This object plays an important role in QOS controlled handoff and interacts with the transport system for the injection of active transport objects.
// initialize mobile related states during registration
void mobileRegister(in long fbi, in string<40> coreName,
in string<40> cmName,
in string<40> msName)
raises(Reject);
// flow setup from the current access point to the network, called by
// the mobile device object.
void setupFlow(in long fbi, inout QOSSpecification qosSpec,
inout FlowInfo flowinfo, in string<40> srcname,
inout EndPoint peerEp, inout EndPoint RAP_fix,
inout EndPoint RAP_mobile, inout EndPoint AP_fix,
inout EndPoint AP_mobile, inout EndPointId airIP,
inout double msr_time)
raises(Reject);
// handoff flow bundle for a specific mobile device
void handoffFlowBundle(in long fbi, inout QOSSpecList qosSpec[2],
inout FlowInfoList flowinfo[2],
inout SourceList srcname[2],
inout EndPointList RAP_fix[2],
inout EndPointList RAP_mobile[2],
inout EndPointList AP_fix[2],
inout EndPointList AP_mobile[2],
inout EndPointIDList airIP[2],
inout double msr_time)
raises(Reject);
// refresh mobile soft-state for a flow bundle from the current
// access point to the network.
void refreshFlowBundle(in long fbi, inout EndPointList RAP_mobile[2],
inout EndPointList AP_fix[2],
inout EndPointList AP_mobile[2],
inout double ntw_msr_time)
raises(Reject);
A mobility agent object provides flow, adaptation and mobility management services. It interacts with per- mobile RAP and QAP state in the switch servers and supports APIs for retrieving network topology information from a router object (e.g., location of the cross over switch) and for interacting with the switch servers (see below) to establish, maintain and handoff flows in the cellular network.
A set of switch server objects [xbind,96] abstract and represent physical ATM switch/routers and are quality of service programmable. These objects support APIs for the reservation and release of namespace (viz. VCI/VPI pairs) and the allocation of network resources (viz. bandwidth). State mainly consists of per-flow connection information, stored in local hash-tables called switch caches. Switch server objects have been extended to be mobile capable, i.e., support RAP and QAP functionality. The General Switch Management Protocol (GSMP [Newman,96]) is used at the access points and switch/routers for accessing the switch tables.
3.2 QOS Controlled Handoff
QOS controlled handoff gracefully scales
flows during handoff based on the semantics of the adaptive-QOS API described
in Section 2.1. By scaling flows during periods of resource contention
(e.g., during handoff), mobiware improves the wireless resource utilization
and helps reduce the handoff dropping probability. While the style of handoff
is entirely programmable [Angin,98b], the current
implementation style is mobile-initiated, forward handoff with soft-handoff
on the down-link and hard- handoff on the uplink. By mobile-initiated,
we mean that after a suitable dwell time a mobile device initiates a handoff
by first registering with the forward/new access point. By soft-handoff,
we mean that during handoff the mobile device simultaneously receives flows
from the old and new access point on the down-link. In contrast, uplink
flows use a `break and make' approach between the old and new access points.
During handoff, registration to the new access point, rerouting of flows
and quality of service adaptation is accomplished by signaling objects
and associated APIs outlined in Section 3.1. Signaling APIs are programmable
[Footnote #5] allowing various styles of handoff to be
tailored toward particular radio environments.
The QOS controlled handoff object-interactions
are illustrated in Figure 5. Mobile device objects periodically `hunt'for
beacon signals from neighboring access points. Beacons are made programmable
by the mobiware toolkit and carry low-level signal information in addition
to the current bandwidth availability at the sending access point. The
mobile devices' hunting algorithm periodically compares all beacons received
over the current hunt period and cumulatively over multiple hunt periods.
If the wireless-QOS [Footnote #6] indicated in the beacon
from the current access point falls below a pre-determined threshold the
hunt algorithm selects a new access point for handoff. Handoff is initiated
after a suitable dwell period after which the mobile device registers with
the new access point starting the handoff process as indicated by (2) (3)
in Figure 5.
The device registration procedure triggers
the new access point object to bind to a mobility agent object (4). The
mobility agent caches bindings to the per-mobile adaptation proxies that
are implemented as part of switch servers. Mobility agents and proxies
can run anywhere in the mobinet, i.e., mobility agents can operate at fixed
edge devices, mobile devices or on the switches. Mobility agents are the
main controllers for managing handoff in mobiware. Mobility management
is a fully distributed algorithm that includes one or more mobility agents
for scalability. Currently, we allocate a single mobility agent to manage
handoff in the experimental mobinet. When the mobile device initiates a
handoff (5) it passes a unique mobile device identifier called the flow
bundle identifier (FBI) to the access point that allows mobiware to identify
the mobile device's flow bundle in the wireless access network.

Mobility agents are responsible for re-routing a mobile device's flow bundle from an old access point to a new one as illustrated in Figure 5. This entails the mobility agent invoking the route object (7) to determine the location of the cross over switch as illustrated in Figure 5. Switch server objects are used to re-establish new flow state at all switches between the cross over switch and the new access point. The re-routing phase includes name space reservation (viz. outgoing VCI/VPI) and bandwidth value at each network switch and the new access point. The final process of re-routing a flow bundle through a switch includes the use of GSMP (9) (9') (12) to set up the switch table and reserve resources. However, GSMP does not support the concept of flow bundling. While the mobile agent informs the switch server objects to establish state for a complete flow bundle, the switch server interacts with GSMP on a flow by flow basis. In the evaluation section we describe enhancements to GSMP to support flow bundling. The mobility agents interact with mobile capable switch servers and the new access point in parallel (8) (8') (11) resulting in a speed up of the re-routing phase of the handoff algorithm over conventional hop-by-hop signaling. After the re-routing of the flow bundle is complete the mobile agent informs the new access point of the negotiated quality of service and flow bundle VCI/VPI mappings (11). The new access point interacts with the active wireless transport to provide active media filters based on the available bandwidth at the air interface [Balachandran,97].
To keep the name space binding between the mobile device and access points constant with mobility we have implemented the notion of virtual wireless ports. As mobile devices connect to different access points their VPI/VCIs mapping remain constant. The flow bundle to VPI/VCI bundle is resolved by a virtual wireless port, which is dynamically allocated by the new access point during handoff. This approach minimizes the impact of re-negotiation in comparison to a full name space re- negotiation which would be disruptive during handoff.
3.3 Flow Bundling
QOS controlled handoff and mobile soft-state
exploit flow bundling to speed up handoff and minimize the signaling overhead
associated with maintaining the network state. Flow bundling [Porter,95]
provides a common routing representation for all the flows to and from
a mobile device as illustrated in Figure 3. This is similar to the virtual
path concept in ATM networks or tunneling in IP networks. Flow bundling
is a general method for encapsulating and routing. Flow bundling is motivated
by the need to reduce the complexity of re- routing multiple independent
flows to and from mobile devices during handoff. By aggregating flows in
this manner we can speed up handoff, simplify mobile soft- state probing
and minimize signaling overhead. Using flow bundling, QOS controlled handoff
simply discovers a single crossover switch then re-routes all flows to
the new access point in a single object-level operation.
During handoff the flow bundle object interaction
is as follows. The mobile device object invokes the access point's HandoffFlowBundle()
method once for the flow bundle minimizing the signaling overhead at the
air- interface as illustrated in Figure 5. Mobiware supports the option
of enabling or disabling bundling when flows are established. Note that
when flow bundling is disabled the mobile device, access point, mobility
agent objects treat each flow independently during handoff. As discussed
in the evaluation this increases the signaling overhead and the handoff
latency. During each invocation a separate cross over switch needs to be
located, using a shortest path algorithm and individual flows need to be
re-routed and signaled independently.
The mobile agent interacts with the switch
servers to re-establish flows and update switch tables for all switches
between the cross over switch and the mobile device. GSMP is used to update
the switch table at each traversed switch. In order to support the atomic
re-routing of flow bundles we have enhanced the GSMP protocol. Flow aggregation
at the switch control level has been implemented as a modification to the
GSMP invocation mechanism. Two enhancements to GSMP to support flow bundling
are considered in Section 4. The first enhancement has no impact on the
current GSMP client server interaction. The mobile agent simply invokes
the GSMP client for each flow in a flow bundle without waiting for acknowledgement
from each GSMP command. This results in the switch server sending a burst
of GSMP setup messages to the switch then waiting for acknowledgements.
The second enhancement augments the GSMP setup message to allow up to 256
VCI pairs to be passed across the interface in one client- server interaction.
This allows the switch server to set up the switch table for a flow bundle
in one operation. We discuss the performance benefits of flow bundling
in Section 4.
3.4 Mobile Soft-state
During handoff a flow bundle must be re-routed
to a new access point, resources need to be reserved, and the old flow
bundle state between the old access point and the cross over switch removed.
Mobile devices resident in cells also need to scale flows in accordance
with channel conditions, whether new flows are established or released,
and when new mobile devices enter and leave cells. Mobile soft-state provides
quality of service adaptation support to cater to a number of these conditions.
Mobile soft-state results in the periodic establishment of bandwidth and
name space resources for flow bundles between a mobile device and a per-mobile
QAP. Mobiware supports the idea of soft-state [Clark,90]
in the mobinet to refresh the network state. The periodic refresh messages
sent by a mobile device as part of the soft-state probing mechanism are
sent on a per-flow bundle basis not a per-flow basis. This means a mobile
device sends a single probe message for all flows supported at the mobile
device rather than one probe per-flow. During the refresh phase mobile
devices respond to any changes in allocated bandwidth (based on utility
functions) to a flow bundle.
In [Campbell,97]
we argue that a soft-state approach is well suited to supporting QOS adaptation
in mobile networks. Mobile soft-state supports a distributed probing mechanism
based on flow bundles allowing mobile devices to compete fairly for bandwidth
in a completely decentralized and scalable manner. During handoff mobile
devices do not explicitly remove the old flow bundle-state between the
old access point and the cross over switch. In this case, mobile soft-state
timers located at the switches and old access point timeout and release
resources automatically. Mobile devices resident at the old access point
compete for these available resources thereby potentially improving their
utility.
Mobile devices periodically probe the path
between the mobile device and the per-mobile QAP and contend for resources.
Note that per-mobile QAPs can be located at an access point or any mobile
switch/router between the mobile and its corresponding RAP. If the QAP
is located at the access point then mobile soft-state is only active over
the air-interface; that is, between the mobile device and access point.
The position and configuration of where these proxies reside is programmable.
In many cases, the access point is the most suitable location because radio
resources are generally the bottleneck in broadband wireless or wireless
LAN systems.
Mobile devices independently probe the
wireless access network. The probe includes a list of flow requirements
for the complete flow bundle, which includes the utility function for each
flow. In the current system, we have implemented discretely-adaptive flow
support (see Figure 1) where a base layer (BL) and one or more enhancement
layers (viz. E1, E2) would be signaled in the probe message. The probe
interacts with the access point and all mobile capable switches/routers
between the mobile device and its QAP. The response is returned to the
mobile device indicating the available bandwidth reserved for each flow
in the bundle over the next time interval. This time interval is called
the refresh interval. If a probe message is received along the path before
the refresh interval expires then the reservation is `refreshed' based
on available resources. In contrast, if no refresh message is received
and the timer expires, then the resources are deallocated and states are
removed. This reservation-adaptation style of probing and response is implemented
at the object level as a set of refreshFlowBundle() method invocations
(2) (3) (3') as illustrated in Figure 6. The mobile device issues a refresh
to the mobility agent object which then refreshes all switches and the
current access point on the path between the mobile and QAP.
To evaluate the programmable mobile network
performance, we have built the mobinet testbed, developed a wireless network
management tool and designed a set of experiments to analyze QOS controlled
handoff, flow bundling, mobile soft-state algorithms. Through the course
of measurement, evaluation and re- design we managed to substantially improve
upon our initial baseline design.
4.1 The Experimental Environment
At the network level, mobinet provides
wireless access to the Internet and comprises four ATM switches [Footnote
#7] (viz. ATML Virata, Fore ASX/100, NEC model 5, Scorpio Stinger switches)
and four wireless access points as illustrated in Figure 3. The access
points run the mobiware code and are based on a set of multi-homed 200
MHz pentium PCs that provide radio access to a wireline IP/ATM switched
access network. High performance notebooks (viz. IBM, Gateway and NEC)
provide support to mobile applications and mobile access to the access
network. Wireline ATM links operate at OC-3 rates between the switches
and fixed end-systems, and at 25 Mbps between the switches and access points.
Currently, the air-interface is based on WaveLAN operating at 2 Mbps in
the 2.5 GHz band. A future version of the mobinet will operate at 25 Mbps
spectrum in the 5GHz NII/SUPERNet unlicensed band. Mobile capable switches,
access points and mobile devices are abstracted as programmable CORBA objects.
Mobiware requires IIOP CORBA for mobile signaling and adaptation management.
For the results provided in this overview the mobile devices and access points
use IONA's Orbix CORBA running under Windows NT, and the mobile capable
switches/routers use IONA's Orbix running under UNIX or proprietary operating
systems.
We have designed and implemented mobiman
a Java- based management tool for wireless networks. Mobiman drives experiments,
displays recorded statistics, and provides network management capability
to view the network and inspect the state of any mobile device. To measure
the performance of the programmable mobile network we inserted measurement
checkpoints throughout the code and recorded performance statistics during
the experiments. Mobiman, which runs on any fixed or mobile device, can
remotely target any mobile device operating in mobinet displaying mobile
device object statistics. It can set up flows, turn on/off flow bundling
and mobile soft-state, interact with media scaling and adaptive FEC control
at the transport level, and force handoff operations to occur. Measured
information displayed by the mobiman wireless management tool comprises
flow information, quality of service measurements (e.g., signal level and
access point bandwidth availability) and experimental checkpoint measurements.
Mobiman displays measured information, wireless network topology and mobile
device location in a control window as illustrated in Figure 7. When a
mobile device is selected by mobiman a control window indicates the state
of the mobile, e.g., three flows are delivered to `mobile-air#1' as illustrated
in Figure 7. In this example, the mobile-air#1 is running mobiman and the
three flows correspond to the playout of the 'True Lies' video and two
low-resolution text windows. A flow setup panel appears in the top-left
corner of Figure 7.
Microsoft's Active Movie is used for the
reception, decoding and rendering of digital video. It provides a software
tool capable of controlling and processing streams of multimedia data.
Active movie uses modular components called filters and filter graphs.
Typically, a filter graph consists of a source filter that provides the
system with multimedia data, a transform filter that performs data decompression
and a rendering filter. Active Movie's filter graph has been enhanced with
an appropriate mobiware static transport object to perform synchronization
of flows during handoff, controls delay- jitter control and rate control.
4.2 The Experiments
Our evaluation methodology is based on
a set of experiments designed to investigate the performance of the mobiware
programmable mobile network in supporting mobile multimedia communications.
The use of CORBA for mobile signaling, wireless adaptation and mobile network
programmability is a novel aspect of our implementation. CORBA objects
run at the edges and in the mobile network to support wireless-QOS and
mobile- QOS. An important aspect of our evaluation was to determine if
such distributed object technology is viable in supporting mobile signaling
and adaptation management.




4.2.1 Handoff Analysis
An important objective of this experiment is to measure the handoff latency and understand how the signaling system delays breakdown. In this experiment we investigated the handoff of a single flow. Handoff with flow bundling is described in the next section. For this experiment we streamed a single video flow from a fixed network server (S1) to a mobile device (M1) as illustrated in Figure 3. The mobile device moved repeatedly between access points AP2 and AP3 with the crossover switch located at the ATML2 switch. The average handoff latency for the baseline code was measured to be 171 msec. This measurement broke down into 102 msec for mobile registration and object binding, 30 msec for wireless ATM connection setup and 39 msec for wireline connection setup. The greatest portion of the total latency time being absorbed by the binding process between objects during handoff. As described in Section 3.2, the mobile device object remotely binds to the access point object at the forward access point. Following this, the access point locally binds to a QOS mapper object and remotely binds to a mobility agent object for handoff control.
The following enhancements were made to the baseline code to reduce binding and Remote Procedure Call (RPC) overhead. First, by collapsing unnecessarily independent CORBA objects into a single object the binding overhead was reduced. To reduce binding over the air-interface the mobile proxy and QOS mapper located at the access point object were collapsed into a single CORBA object. This reduced the number of CORBA requests across the air-interface reducing the binding time from 102 msec to 42 msec. Collapsing objects in this manner reduced the handoff latency to 111 msec as illustrated in Figure 9. Next, by reducing the number of CORBA RPCs the overhead between objects during handoff was further reduced. An RPC across the air-interface between the mobile and access point took an average of 15 msec to complete. The number of RPCs between the mobile and access point was reduced from four to two (viz. registration, handoff request). Reducing the number of CORBA RPCs during handoff reduced the handoff latency by 28 msec to 83 msec as illustrated in Figure 9. The final enhancement to the baseline handoff code exploited the concept of caching object bindings. In order to eliminate the binding latency, we set up and cached bindings between remote CORBA objects prior to handoff being initiated; we call this pre-binding. All access points periodically broadcast their beacons that include address information, signal strength and available bandwidth resources at the access point. When mobile devices receive these beacons in promiscuous mode they register the signal quality in lieu of a possible handoff to a new access point. A pre-bind capability was added to the programmable mobile network to allow mobile devices to pre-bind to neighboring access points in advance of handoff. The pre-binding criterion is based on the signal strength and available resources. The pre-binding algorithm issues a pre-bind to an access point object on- the-fly establishing TCP connections for the CORBA IIOP between the mobile device and the access points. Another enhancement establishes bindings between all access point objects in a domain and its associated mobile agent object. This final enhancement reduced the average handoff latency from 83 msec to 41 msec.

4.2.2 Flow Bundling Analysis
This experiment evaluates the performance gains using flow bundling during handoff. We observe the performance of handing off multiple flows with flow bundling disabled and then enabled. In the experiment video is streamed from three independent sources (viz. S1, S2, S3) across the network to a single mobile device, which is repeatedly moving between access points AP2 and AP3. When flow bundling is disabled (as illustrated in Figure 8b) each flow S1, S2 and S3 is independently re-routed during handoff via the ATML1, ATML2 and ATML3 crossover switches, respectively. When flow bundling is enabled all flows are bundled at a per-mobile QAP located at the Scorpio switch and re-routed during handoff via a single cross over switch located at the ATML2 switch as illustrated in Figure 8a.
In this experiment, we vary the number of video streams transported to/from a mobile device from one to ten flows with bundling enabled and disabled and measure the handoff latency. We observe that the results from the baseline measurement highlight the performance improvement (i.e., speed up in handoff) gained using flow bundling techniques in the access network as illustrated in Figure 10. As indicated in the figure the benefit of flow bundling becomes more pronounced as the number of flows increases. For example, the handoff latency for two flows is 200 msec with flow bundling enabled and 250 msec when bundling is disabled. For ten flows with and without flow bundling enabled the handoff latency is 320 msec and 780 msec, respectively. The benefit of flow bundling reduces the handoff latency, and importantly, simplifies the state management of flows in the cellular access network. The adoption of flow bundling provides an improvement of 20% for two flows and 59% for ten flows. With flow bundling enabled (as illustrated in Figure 8a) the handoff latency converges whereas with flow bundling disabled, the latency increases almost linearly as the number of flows increases. These results indicate the benefit of using flow bundling to reduce handoff latency and signaling overhead. This is mainly due to the fact that all interactions between objects during handoff deals with aggregated signaling rather than per- flow signaling.
The baseline code only provides flow bundling support between the mobile device, access point and mobility agent objects. The interface between the mobility agent and the switch server is per-flow. Another observation is that the GSMP interface between the switch server object and switch does not provide any support for aggregation, i.e., GSMP client cannot update the switch table for more than one VCI pair. To address this we enhanced the GSMP interfaces used by the switch server object. This resulted in seamless support for flow bundling aggregation from the mobile device to the switch tables providing some level of speed up. The GSMP enhancements include a `parallel' enhancement, which did not require any changes to the GSMP code. In this case, for two flows the latency for total GSMP messages is 849 sec without aggregation, and 511 sec with aggregation, showing a 40% improvement. With increasing number of flows, the total gain obtained by aggregation increases to 70% for ten flows (3907 sec vs. 1184 sec).

The baseline code was enhanced to support the optimization discussed in section 4.2.1. In addition, the GSMP messaging between the switch server and GSMP provided some incremental improvements as discussed above. Considering the enhanced code the handoff latency was reduced to 56 msec with bundling and to 67 msec without bundling for two flows showing a 16% improvement. In contrast, the handoff latency for ten flows was 155 msec and 420 msec with and without bundling, respectively, showing a 63% improvement.
4.2.3 Mobile Soft-State Analysis
This experiment demonstrates the ability of mobile devices to adapt their bandwidth needs to changes in wireless-QOS and mobile-QOS based on mobile soft- state. Mobile devices periodically probe and adapt to changes in available resources in wireless access networks. Users characterize flows using an adaptive- QOS API (described in Section 2.1) that includes a utility function and adaptation policy. In this experiment we present two scenarios that illustrate the benefit of mobile soft-state and QOS adaptation management in wireless and mobile environments.


The first scenario illustrated in Figure 11a shows the QOS adaptive behavior of two mobile devices M1 and M2 operating within a single wireless cell. Mobile devices M1 and M2 receive the `True Lies' and `Star Wars' video streams, respectively. Both video flows are based on discretely-adaptive utility functions, i.e., multi- resolution flows. Initially, M1 receive a base layer (BL) at 80 Kbps and M2 a base and enhancement layer (E1) at 150 Kbps. Currently, the adaptive-QOS service gives priority to support the minimum bandwidth requirements of multi-resolution flows [Campbell,95]. During the scenario, M2 registers an increase in bit error rate as it moves away from its current access point. Adaptive FEC is applied to the video between the access point and M2 based on the observed SNR and the measured bit error rate.
An adaptive FEC object selectively codes the base and enhancement layers of the ôstar warsö video increasing the bandwidth consumed by M2 from 150 Kbps to 250 Kbps. For the experiment, the maximum capacity of the air-interface is set to 330 Kbps and approximately 45 seconds into the scenario the M2 video is adapted back to the base layer with FEC only. Resources released by M2 are consumed by M1 increasing its utility at 50 seconds [Footnote #8] into the scenario. This situation remains constant until M2 handoffs to a new access point after 80 sec allowing the access point to deliver another enhancement layer to M1. Note that mobile initiated adaptation to released resources (i.e., scaling up) is somewhat dependent on the refresh/probe interval.
When a new mobile device M3 enters the cell around 120 sec mobile device M1 explicitly scales back by dropping an enhancement layer. Towards the end of the scenario M3 probes and scales up to a better perceptible quality as M1 hands off to a new access point. At 140 sec into the scenario, mobile device M3 sets up a new flow to access web services downloading a GIF file at a rate of 70 Kbps scaling up to 135 Kbps. In related work [Bianchi,98a] we are investigating a generalized adaptation policy mechanism where applications can specify application specific adaptation semantics. For example, some applications would not wish to experience the adaptation observed by M1 while others may be as aggressive as M3 in exploiting any available resources. The second experiment highlights a number of different QOS adaptation scenarios that can take place during hand off. In this experiment, mobile devices hand off to the access point AP2 from AP1 and AP3. In this experiment, QOS adaptation is not, however, based on the mobile soft-state refresh mechanism described and evaluated in the previous section. Rather, as part of the QOS re-negotiation phase during handoff, mobile devices scale their quality of service needs to match the available resources.
The handoff point at which each of the four mobile devices (viz., M1, M2, M3, M4) enter the new access point AP2 is illustrated in the trace shown in Figure 11b. The type of adaptation that takes place after handoff points, which is marked as H1 through H4, is illustrated. During handoff a number of adaptation scenarios may occur depending on the available resources and the ability of existing mobile devices to adapt. For example, the new access point may force existing mobile devices to drop enhancement layers to allow a new mobile to enter the cell with minimum QOS assurances. In this experiment, mobile device M1 enters the new cell at H1 and scales up its utility to take advantage of available resources. M1 adaptation policy is to only scale after handoff. At point H2 mobile device M2 hands off to the access point AP2 and is forced to scale down to its base layer. Mobile device M3 has an adaptation policy of never adapting. At H3 the mobile hands off to AP2 and maintains its current utility. In the final part of the experiment, M4 hands off to AP2 at point H4. In this instance, insufficient resources are available to support the base layers of M1, M2, M3 and M4 forcing the access point to deny the handoff.
We have analyzed the performance of mobiware's QOS controlled handoff, flow bundling and mobile soft- state algorithms. While the baseline code raised some initial performance concerns about the viability of using distributed CORBA object technology for controlling mobile networks the enhanced software is extremely competitive in relation to existing work. The latency measured for QOS controlled handoff was reduced from 171 msec to 41 msec for the handoff of a single flow through two ATM switches making handoff through a single switch in the order of 20 msec.
While it is difficult to compare results from different testbeds running different signaling systems we highlight some measurements from comparable systems found in the literature for the purpose of qualitative comparison only. In [Naylon,97] and [Mishra,97] handoff latencies were measured to be 10 and 30 msec for a single flow through a single cross over switch. The use of flow bundling techniques in mobile networks shows great performance increases as the number of flows increase during handoff. The handoff latency for ten flows is 155 msec when flow bundling was enabled and 420 msec when disabled. This clearly shows the advantage of such aggregation techniques. Mobiware's flow bundling compares favorably to the literature. In [Mishra,97] Mishra reported a handoff latency of 125 msec for ten flows using native ATM signaling code. Mobile soft-state also exploits aggregation techniques provided by flow bundling. This allows resource probing to be based on flow bundles rather than per-flow. QOS adaptation techniques clearly demonstrate the benefit of mobile soft-state in sharing resources among competing mobiles in a cell.
In this overview we have discussed the design, implementation and evaluation of an open programmable mobile network based on distributed object technology called mobiware that dynamically exploits the intrinsic scalable properties of adaptive mobile applications. A number of researchers have applied distributed object technology to mobile systems. Our work, however, differs from these efforts. First as part of the open signaling community [OPENSIG,96] we are deeply interested in identifying open programming interfaces for mobile and wireless networking. In this work we have identified a number of objects, APIs and algorithms that provide QOS support for adaptive mobile networking. The mobiware technology we have developed over the last two years marks a considerable software effort. To our knowledge we are one of the first groups to apply distributed object technology as a mobile middleware solution for adaptive mobile networking. Mobiware objects execute on the mobile devices, at the access points and on switch/routers exposing open APIs that can be programmed to support mobile signaling, QOS adaptation management and wireless transport. We observe that once the wireless and mobile APIs have been designed the programming of new network algorithms, e.g., QOS controlled handoff, flow bundling and mobile soft-state is straightforward engineering. The source code distribution for mobiware v1.0 can be freely downloaded from [Mobiware,98] for experimentation.
First, we would like to thank the COMET Group's industrial participants. for their kind support. Next, we would like to thank Aurel A. Lazar and the xbind team for providing the xbind broadband kernel which mobiware is built on. Also, we would like to thank the following colleagues for their major contributions toward the implementation of mobiware: Oguz Angin implemented flow bundles, Anand Balachandran implemented the active media filters, Javier G. Castellanos, retooled the beacon to include QOS hints, Michael E. Kounavis implemented the transport system and prepared the release of the code, Raymond Liao implemented the signaling system, Chien- Ming Yu implemented the adaptive error control and finally Yasuro Shobatake (Toshiba Corp. Japan) implemented the wireless transport management. We would also like to thank Laura Zhou for implementing mobiman and Mun Choon Chan (Lucent Technologies) who implemented the xbind connection management system from where the mobiware mobility agent grew. Finally, we would like to thank Lucent Technologies for providing a beacon API and our colleagues in the OPENSIG community for their valuable input over the last few years.
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[1] A generalization of this approach is detailed in [Bianchi,98a]. Adaptive mobile applications supply adaptation handlers, which implement application-specific adaptation policies supporting more sophisticated levels of adaptation than the current menu options (e.g., fast, handoff) offered in the existing system. Mobiware exposes a set of low level programming APIs to allow the application to control its adaptation strategy.
[2] It is envisioned that the Internet will provide interconnectivity between a set of these access networks providing a programmable cellular internetworking environment. In this case the Internet will support macro-level mobility using Mobile IP and the programmable access networks will support QOS controlled handoff, flow bundling, mobile soft-state and active wireless transport services to mobile devices.
[3] In this overview we focus on adaptive quality of service support for programmable broadband cellular communications. Currently, mobile ad hoc support is under investigation by the COMET group [Coroson,98] [Lee,98].
[4] Mobiware programmable objects also include active transport objects based on Java classes that æpluginÆ to the wireless transport data path at access points to provide value-added quality of service adaptation support. Currently, the active wireless transport supports active media scaling and adaptive FEC support.
[5] The programmable object oriented nature of the mobiware signaling system makes it easy to æprogramÆ different styles of handoff algorithm (e.g., network initiated handoff that is hard in nature) that can operate in parallel to other styles of handoff over mobinet. For full details of the programming interfaces and results from the different styles of programmable handoff see [Angin,98b].
[6] In addition to monitoring delay, loss and bandwidth characteristics of flows a mobile device object receives beacons that inform it of the state of the wireless link. The beacon informs the mobile device of the channel conditions upon the reception of each packet arrival reporting the signal level, silence level signal quality and antenna selected. The signal and silence level area derived from the receiver's automatic gain control settings. Beacon messages are augmented with a 16-bit field that indicates the available resources at the access point. The mobile device can use this to scale down its request for bandwidth resources during handoff given that the bottleneck node is typically the access point. Our radios are based on WaveLAN operating in the 2.4-2.8 GHz ISM band, which we have low level access to for programming the beacon.
[7] We modify the concept of switchlets [Merwe,97] to provide an extended network for mobiware evaluation. Switchlets allow multiple virtual network elements to be operational within the same physical nodes. Three ATM switches (ATML 1, 2, and 3 as shown in Figure 3) in our network are switchlets physically co-located at the same physical switch. For example, packets traversing three switchets located at the one physical switch travel across the physical switch three times via cables that directly connect one port to another in the same switch. Each switchlet corresponds to a different CORBA switch server object with different name space, and manages its own resources and controls connections independently from others.
[8] Mobile device M1 probes and adapts to the available bandwidth within a single refresh interval that is currently set to 10 sec. There are a number of tradeoffs in setting the probe interval. A smaller duration allows mobile devices to aggressively grab resources on a fast time scale. However, this increases the signaling load overhead. Currently, we are investigating the coupling of the probing and adaptation time scales to the application level adaptation policy [Bianchi,98a].